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Rockford Blixt
Rockford Blixt
Real-Time VFX Artist | Unreal Developer | Shader & Niagara
Muskego, United States

Summary

I am a VFX Artist with a BFA in Game design and development. I have Experience in Maya, Zbrush, Substance, Adobe, Unity, and Unreal. My Primary skill set lies in Texture, Shader, and Particle System Development within Unreal and Substance. I have about 2-3 years of experience with these programs.

Skills

VFXParticle EffectsShadersTexturingPBR TexturingTexture BakingEnvironment Modeling

Software proficiency

Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Substance 3D Sampler
Substance 3D Sampler
EmberGen
EmberGen
LiquiGen
LiquiGen
Substance 3D Stager
Substance 3D Stager
GeoGen
GeoGen

Productions

    • Video Game
      Mega Dimension Ripper 9000
    • Year
      2025
    • Role
      VFX & Tech Art Lead
    • Company
      Dimensional Studios