This is one of the primary Hero effects in the game. This effect is broken down into three parts the Material, Niagara System, and the Post process effect.
Base Material is a noise map passed through the index of refraction
The Post Processing effect that adds the chromatic aberration with options for different colored aberration based on applying a different stencil buffer
The Niagara system that spawns cubes across an object based on a static mesh
A demonstration of the glitch effect on different objects with different colors